Hey. So here's another part to the pixel art tutorial series. This one deals with some simple animation to make a simple walk / run cycle.
Friday, December 23, 2011
Monday, December 12, 2011
Saturday, December 10, 2011
Tuesday, November 29, 2011
Sunday, November 27, 2011
Wednesday, November 23, 2011
|Screenshot from the jMonkeyEngine.com homepage.|
Monday, November 14, 2011
Friday, November 4, 2011
Thursday, November 3, 2011
Tuesday, November 1, 2011
Saturday, October 29, 2011
So, awhile ago, I was using RenderMonkey, a GLSL shader tool, and it shipped with a pre-made electricity shader. I have since readapted it to work with the BGE. :D
You can find a video of it below.
You can find a video of it below.
Friday, October 28, 2011
Saturday, October 15, 2011
Friday, September 23, 2011
Saturday, September 17, 2011
Sunday, September 11, 2011
Tuesday, September 6, 2011
Friday, August 26, 2011
Saturday, August 13, 2011
Hey. So, some people were trying to do pixel-perfect sprites in the BGE awhile ago, but ran into some roadblocks. However, Blender can do quite a bit, and so I wrote a quick little mini-tutorial on creating pixel-perfect sprites in the BGE. You can find it here.
Wednesday, August 10, 2011
Hey. So, after milling around with the Blender Source for a bit, I implemented very rough orthographic shadows into the BGE. It's not finished yet - there are still bugs, but I would like to put it out there for testing.
Monday, August 8, 2011
Sunday, August 7, 2011
Hey. Sorry there hasn't been a lot of activity on this blog lately, but I've been lazy. I want to actually make some effort and improve the Blender Game Engine, so I've decided to see what I can do with the source code.
Wednesday, August 3, 2011
Thursday, July 28, 2011
Monday, July 25, 2011
Hey. Yeah, Endre Barrath has just released Episode 1 of his new BGE adventure game, Dead Cyborg. I don't know much about it right now other than it takes place in a metallic, robotic world, but you can check it out, download, and donate for it here.
Sunday, July 17, 2011
Tuesday, July 5, 2011
Hey. So, here's version 1.3 of the BGHelper module. In case you didn't know, the BGHelper is a module for use with the Blender Game Engine intended to make complex tasks easier. The new features are Callbacks and Collision Detection.
Friday, June 24, 2011
Saturday, June 18, 2011
Hey. So, here's another release of the X-Emitter. This version revamped the emission process, meaning that this version of the X-Emitter won't be backwards compatible out of the box with any previously existing particle systems.
Thursday, June 9, 2011
Monday, May 23, 2011
Saturday, May 21, 2011
Friday, May 20, 2011
Thursday, May 19, 2011
Hey. Recently, the great tracker music creation software, SunVox, was updated to version 1.6.2, and with it came Midi-in, or the ability to play notes on a Midi-enabled keyboard in SunVox. Now I've decided to start writing tutorials on the subject. The first, on setting up Midi-In, is available on the SunVox Song Archive, SunVox Solstice.
Hey. There is another update to SunVox - version 1.6.3 fixes some bugs and adds a new effect (the ability to trigger samples with a offset of a percentage, rather than by frame number, like before). Download SunVox V1.6.3 here.
Saturday, May 14, 2011
Friday, May 13, 2011
Yeah, I'm going to have to hurry this one up because I want to get at this version of SunVox. Why? One, hyphenated word - Midi-in (and Midi-out, by extension, LOL). You can now use your keyboard connected to your computer (not the computer one, but an electric Piano keyboard) to input notes in SunVox.
Friday, May 6, 2011
Hey. So I've gotten pretty far on my current BGE game project, but rather than clutter up this site with my development progress, I've started another blog for my personal game development. Right now, there's just one game project, but I'll be sure to update it frequently / add new game projects for others to see and talk about. Check it out at SolarLune Games.
Sunday, May 1, 2011
Hey. So this version of 2D sprites in the BGE is kind of a style change, really. In this version, I added another function to implement sprite changing via mesh replacement, rather than UV-coordinate animation called SpriteReplace.
Thursday, April 28, 2011
Tuesday, April 26, 2011
Saturday, April 23, 2011
Hey. So, as you may or may not know, I've been making some external modules for use with the Blender Game Engine. Here, I show how one can easily work these modules into all of their projects easily.
Friday, April 22, 2011
Wednesday, April 20, 2011
Hey, I didn't know about this, but that free powerful cross-platform tracker music creation software that I also run a song archive about (and make music with) that I mentioned awhile back - can load in pictures and make them into sounds. Good sounding sounds. Good sounding sounds that sound good!
Sunday, April 17, 2011
Thursday, April 14, 2011
Friday, April 8, 2011
Hey. So I was going to make a simple tutorial series awhile ago, and just prior to typing the first tutorial up, I quit, LOL. So, I probably won't give the simple tutorial series anymore in lieu of the Python, 2D filter, etc. tutorials. So, that means that I'll release the source code here for others to learn from.
Tuesday, April 5, 2011
Friday, April 1, 2011
Thursday, March 24, 2011
Friday, March 18, 2011
Friday, March 11, 2011
Friday, March 4, 2011
Thursday, March 3, 2011
Tuesday, March 1, 2011
Hey. So while I was messing around with a game project that I'd been working on that required many objects running logic (and so slowing down the game), I found out a faster method of running logic.
Monday, February 28, 2011
Here's part 5.5 (part 2 of part 5) for making Maze Crawl the game using Python in the BGE. Hey, so we left off looking at the source code for the Player.
Hey. So it's been a little while since the last post about this subject, but it's still going strong. In this tutorial, we work a little more using Python with the BGE game Maze Crawl.
Saturday, February 26, 2011
Monday, February 21, 2011
Hey. So this is a project that I slapped together in an evening - it performs an exceptionally simple encryption / decryption for blend files real-time, meaning it's a (very small) extra step to prevent users from opening your externally packed blend files.
Thursday, February 17, 2011
Monday, February 7, 2011
Hey, there. It's been a little while since the last tutorial post, but here's Part 4 in the series of game development in the Blender Game Engine using Python to make the maze-type game Maze Crawl.
Friday, February 4, 2011
Hey, there. So, since this is a game development blog, I thought that it would be useful to talk about a key part of a game - sound and music. There are a lot of different programs out there for making music or sounds - one of them that I personally like and will talk about today is called SunVox.
Hi there. So recently, I've found on the BlenderArtists forum a thread that details a lot of important information about using Python with the Blender Game Engine. Some of the information is very professional in terms of dealing with multiple python files in a single game project. The thread can be found here.
Tuesday, January 25, 2011
Hey, there. So today, we'll look into using some simple GLSL (OpenGL Shading Language) functions with the Blender Game Engine to make some 2D screen filters. Theoretically, you could even implement this with other game engines to create 2D screen filters, even engines using other programming languages, like Microsoft's HLSL (High Level Shading Language).
Hey. So, welcome back to the 'Using Python in the Blender Game Engine' set of tutorials about using the Blender Game Engine to make a game while utilizing Python as the scripting language. In this part, we'll investigate implementing walls to help us make a world.
Sunday, January 23, 2011
Since this blog is about game development, I thought it would be a good idea to analyze good (or bad) games in attempts to try to understand how the games are made. One of the games that I'll be starting out with is the great PC freeware game Spelunky.
|The debug console is an invaluable tool in using the Blender Game Engine.|
|Screen captured from the Youtube debut video|
Okay, so now that we've got the IDE (Integrated Development Environment) set up for use with the BennuGD programming language, it's time to make a simple program with it, and finally, port it to the Caanoo!
Hey, there. So today, I'll be helping you to set up a game development environment for use with the BennuGD programming language to develop games or applications, create a simple Hello World program, and even port the program to the great open-source handheld, Game Park Holding's Caanoo.
Wednesday, January 19, 2011
Hi, there. As you may or may not already know, this is a blog about game design, and I'm going to help you, the reader, to create your very own PC game. One of the tools that I will be using is the Blender Game Engine, which is housed inside of the free, open-source Blender 3D modeling program.